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Taipei Phototime
2014
Real time comparative visualization of Instagram images as they are uploaded from Taipei and New York created with custom software. Taipei Phototime captures and displays new Instagram images in real time. Two streams of images, one from Taipei and
INTROSPECTION: KALEIDOSCOPIC GAZE & SPIRAL FLOATING
2010
... contain the visualisation of the
artist
’s emotional response to a...
CNN INTERACTIVE JUST
2001
-
2001
... just got more interactive
artist
s Jon Thomson & Alison Craighead...
Figment
2016
Figment offers an experience of the digital sublime, which overlaps with our perception of the digital, landscape, our relationship with each, and the fundamental questions that follow, peering into the nature of our existence. In Figment, rendered
Personal Ambient Display
1998
-
1999
Personal Ambient Displays are small, physical devices worn to display information to a person in a subtle, persistent, and private manner. They can be small enough to be carried in a pocket, worn as a watch, or even adorned like jewelry. In our
ANGELS
1989
-
1992
video
The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual,
GWEI Google Will Eat Itself
2005
-
2005
GWEI - Google Will Eat Itself by UBERMORGEN.COM feat. Alessandro Ludovico vs. Paolo Cirio Net.Art, digital Actionism / Media Hacking, mixed Media, 2005 We generate money by serving Google text advertisments on our Websites. With this
Solitary
1992
-
1992
An interactive digital video projection installation 1 interactive video projection, black and white, silent 8 x 12 x 6 metres The piece is based on the texts of the late Roman philosopher Boethius, and deals with the fluid and ultimately
Self-Portrait
2010
The Behaviour of Objects is rAndom’s first gallery exhibition in London with Carpenters Workshop Gallery in Mayfair. Exhibiting both ‘Swarm Light’ and ‘Self Portrait‘, the show lays the ground for a significant expansion of the studios’ performative
Phoxel Space
2002
-
2003
Phoxel-Space is an interface to enable the exploration of voxel data through the use of physical models and materials. Our goal is to improve the means to intuitively navigate and understand complex 3-dimensional datasets. The system works by
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