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  • Visual Sets & installationsArtist: German GomezComment:
  • Sea-Changes -
    In Sea-Changes (1997-98) artists age 50 or over, from a variety of disciplines, were invited to submit personal biographical materials to a common database. The original idea was to have them use that database as a basis from which create fictional
  • Extensions -
    Extensions (1999-2000) was my contribution to a group project called "Reaching", which set out to look at networking as a metaphor for various ways of communicating or of "reaching" from one point or person to another. The other artists were Susan
  • ArsRss -
    ArsRSS re-reads between approximately 100 art and new media related RSS feeds twice-daily, caches the feeds and completely re-writes its database of words found in the feeds. This makes for fast response times both for searching across feeds and for
  • Sophie Taeuber-Arp's Vanishing Lines Myriam Thyes, 2015, animation, HD video, 10:10, loop, stereo. Sound: Silvia Pachler. In what is, prima facie, a mesh of abstract lines, no few of the works that Sophie Taeuber-Arp completed between 1940 and 1942
  • The media art installation Multiverse by Paul Thomas and Kevin Raxworthy is based on research developed from Richard Feynman’s 1979 video lectures where his presentation of diagrams on the blackboard visualises the probability of photons reflecting
  • [crowdsourced] NOIR / Here´s Looking at You Kid are projects investigating interactive live streaming as an alternative exhibition format for sculptural installations and crowdsourcing as a production method: In Sweden; Göteborgs Konsthall,
  • Re-reading the News -
    Re-reading the News (2002) downloads the front page of newspapers as essentially raw data, enabling users to reformat it to their own specifications. The raw data appears in one browser window, reformatting occurs in a second. "Re-reading" sees the
  • Statement of the artist Peter Weibel: "I am holding a speech about the end of time. At the same time blood runs out of my arm into a glas canvas, which covers the whole tv-screen ( the camera is located behind the glas canvas and remains static).
  • When a visitor steps on one of the 32 sensors on the floor, a screen in front of her shows one of four little digital worlds, that are partly controllable by the viewer. Hypothetical creatures, autonomous and life-like, live in these worlds.