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  • Six interactive iPad/iPhone apps are available for free in the iTunes Store. They include: "Urban Rhythms," "Spine Sonnet," "Art Swipe," "4 Square" "Episodic" and "Time Jitters."
  • FACT Centre -
    External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
  • Net Art
    Net Art Projects from 1996 - Present including Ghost City, Lines of Life, Urban Fragments, Without A Trace, All The News Thats Fit To Print, Talking Walls, Disembodied Voices, Random Paths and Visual Chaos
  • Trigger
    Trigger explored the vignettes, ebbs, flows and narratives that emerge from the relationships we have with urban spaces. It featured seven projections that were configured to fill the stairwell space. Visitors passed through a set of 12 motion
  • click here to read the code >click here to launch the project >Java Applet
  • Biomer Skelters (“biome” + “helter-skelter“) is a crowd sourced, wild growth forest-to-rainforest propagator that creates a city-wide public artwork by connecting participants’ interior biorhythms to exterior urban ecosystems.
  • The Connection Machine was the first commercial computer designed expressly to work on simulating intelligence and life. A massively parallel supercomputer with 65,536 processors, it was the brainchild of Danny Hillis, conceived while he was a
  • "Geometries of Power" is a multi-user online 3D world that uses the interactive characteristics of space, geometry and sound to question concepts of power and control. Beginning with the blank canvas of a faceless modern city, participants
  • An augmented reality installation on the fragility of human vision. Inspired by palinopsia, a rare visual disorder, these two site-specific artworks disrupt the field of vision when viewed through a smartphone, causing London’s tallest building The
  • Disembodied Voices, 2004 was a five projector multi-sensory interactive installation in which the viewer moves through a series of experiences exploring the differences between public and private life and how the global phenomenon of cell-phone