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Adam smith's invisible hand
2010
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2010
Le concept de la Main Invisible développé par Adam Smith m’a toujours fasciné. En ces périodes électorales étasuniennes où il est brandi comme argument ultime, quasi mystique, pour justifier la position de ceux qui pensent que leur égoïsme assumé
Season in Hell: State of the Union: the Fateful Embrace
2005
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2005
Video: The remix of President George W. Bush's 2005 State of the Union speech is set to Richard Wagner's Liebestod from Tristan und Isolde, a tale of two lovers who suffer a fateful embrace with love and death. In Bush's speech, a
Syncronicity - The Circus of Everyday Life
2008
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2008
Syncronicity 2008 This work developed out of my research fellowship at goldsmiths college.This is a live visualisation of a hand drawn city. Dozens of hand drawings are being walk on by small robots. The real space made as a visualisation. A
Traceability
2003
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2003
We will try to find antennas for mobile phones in urban space ,map it and make flip book like animation from photographs/videotapes which is taken by participants of workshop in urban space. As a result, when we see the animation, we will feel
max mip tex
2001
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2001
chad and I were playing around with running some of our half-life levels on a Hercules card [KyroII chipset] using the wrong drivers [Nvidia Geforce 2] . we suspected this might lead to something interesting, as they have very different ways of
Ambient Fixtures
1997
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1998
This project explores the use of physical fixtures and objects to display temporal information within an architectural space in a subtle and aesthetically pleasing way. Ambient Fixtures present and communicate information through their changes in
The Waiting Room
2002
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2002
"The Waiting Room" is a virtual space that 50 users share through the Internet. The visitors to the space are strangers, united by the software, the Internet, and the artwork itself. In this space the visitor becomes a participant in a moving
MINDSCAPE
2016
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2019
MINDSCAPE is a metaphor of what we are becoming in this digital era. Like most people nowadays, the performer appears isolated and hooked up with a computer, his/her body connected to and surrounded by light wires, creating a distance between the
ON THE ROAD, YOUNG MEDIA
ARTIST
S IN CHINA (SHENZHEN)
2017
... 102 YOUNG CHINESE MEDIA
ARTIST
S that became part of ON THE ROAD...
Activism
2005
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2018
ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With
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