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  • Run Motherfucker Run -
    ... to a mix of film and 3-D imagery. The distance you run on the conveyor belt is the same distance you will cover in the virtual city in front of you. By quickening your pace, the acceleration of the belt as well as the speed of the image increases and...
  • Breath
    ...Human breathing is a complicated mechanism that can be influenced so that people changes their peed of breathing. Breath is a virtual space in which the spectator experiences in a cybernetic world presenting images how breath mechanism can be linked with time. ...
  • inter / face -
    ... and the physical world of body. The work uses the expressions on the viewer's face as an interface to a responsive virtual world built using the structures of the letters of the alphabet and the textures of the human body. (source:...
  • ... photography and laser-scanned models specially provided by the Dunhuang Academy, Pure Land constitutes an immersive virtual facsimile that reframes and reconstitutes the extraordinary wealth of paintings and sculptures found in the caves at...
  • ... character-object, which the user can freely rotate and move about using the 3-D mouse. The screen image is a shared virtual space where each person's chosen character is co-present and co-active with the other three persons’ characters. This...
  • Eden -
    ... creating a kind of 'codespace' between land-scape and process-scape. Further, the boundaries between the real and virtual spaces are playfully made ambiguous, confusing spatial and sonic boundaries. Installation Configuration The work...
  • ... and digital animation, Banz & Bowinkel seek to define the perceptual parameters which depend on the union of the real and virtual. ‚Daemons‘ is a double reference; as in the computer jargon describing background computer tasks occurring beyond our...
  • Plane -
    ... its representation, its role and its objective. The very physical “plane” actions are a counterpoint to the facile nature of semi- virtual worlds evoked in the series “Wrong City” and “So Far, So Close…”
  • Avatar -
    ...otos are overlaps of avatars (images used in chat everyone chooses to represent themselves) of people i met chatting. I’ve chosen the virtual world of chat as a meeting place par excellence of contemporary, where everyone can put on fleeting identities, in “low...
  • ... The project Mirror Cells raises the question how this relates to computer games, in which gamers identify with their virtual selves to the degree that they speak of their own deaths when the game ends involuntarily. What is it like to be immersed...