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  • MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
  • Handsight
    The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual
  • This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It
  • Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
  • conFIGURING the Cave -
    ConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology stereographic
  • Black Airground -
    A row of three large parachutes were fixed around their perimeter to the floor and continuously inflated with air. A light bulb above each parachute was the only illumination in the installation, and they were individually activated by the pitch and
  • Supertube -
    A high volume of air was blown from below into a long open-ended polythene tube caused it to flap around wildly in the sky. Smoke and confetti could be added to the air stream.
  • Artificial Landscapes -
    'Artificial Landscapes' were Land Art projects in the form of a series of photographic collages, a few of which were actually realized: Cloud of Daytime Sky at Night, Water Totems, Sandquake, Grassroll and Brickhill. These projects typically
  • Wind and Rain -
    A room was densely and completely filled with confetti that was being vigorously blown about by big fans. At one point a live elephant was brought into the room and the not realized intention (because the elephant had a cold) was to paint his belly