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  • The Freud-Lissitzky Navigator takes the visitor on a journey through an architectural simulation of Freud's theories. Scenes from Sergei Eisenstein's first attempts at a film exploration of Freud's and Lissitzky's original
  • In an echoless room a computer and various measuring devices are used to amplify the sound of a body"s internal organs. In the silence, the visitor first hears the sounds inside his or her body, and then the amplified versions from audio speakers. A
  • Eden -
    Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
  • A frame from the stereo animation A Volume of 2- Dimensional Julia Sets. This animation (like most computer animations) took up to 30 minutes per frame to render, 54,000 times slower than real time. In the early 1980s (with the exception of space
  • Sally or The Bubble Burst is an interactive DVD-ROM that uses speech recognition and synthesis to allow viewers to converse with famed 1930ís performer Sally Rand [played by Helen Pickett]. In three interactive ªzones,´ viewers manipulate a hypnotic
  • The second major interactive installation was entitled The Exquisite Mechanism of Shivers (1993). It should be noted that many of Seaman's works were shown in different states and /or alternate contexts. Each version of the work informs other
  • Lorna - video
    LORNA 1979-1983 A.D. A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects." Preliminary Notes, 1981 While video was like a reflection that did not talk back, interactive works were like a trick, two
  • America`s Finest -
    In 1830, both the camera and the colt revolver were invented. more than a half century later, in 1888 Etienne Jules Maray perfected a gun that substituted film for bullets. There has long been a historical relationship between the camera and the
  • Cyber Squeeks -
    The Cyber-Squeek series spoofs the emergence of machine intelligence, in which electronics integrated with life-like forms, have begun to squeak their first words; in their language. Through multiple sensors and switches they respond to human touch
  • Move 36
    "Move 36" explores the permeable boundaries between the human and the nonhuman, the living and the nonliving. The title of "Move 36" refers to the dramatic chess move made by computer Deep Blue against world champion Gary Kasparov in 1997 -- a chess