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The Port
2005
-
2005
... Life. The isl
and
is open
and
accessible to Second Life’s... can freely initiate
projects
. Using The Port as a...
Tangible Viewpoints
2000
-
2001
... audio, images, text),
and
can present character... //tangible.media.mit.edu/
projects
/tangibleviewpoints/)
bottlogues
1999
-
2000
... serving both practical
and
aesthetic functions. The... //tangible.media.mit.edu/
projects
/bottlogues/)
Robo Topobo
2005
-
2006
...obo Topobo brings the improvisation
and
performative thrill of video... //tangible.media.mit.edu/
projects
/RoboTopobo/index.php)
IP Network Design Workbench
2002
-
2003
... parameters directly
and
in parallel. Combined with a... //tangible.media.mit.edu/
projects
/ipnet_workbench/
Social Collider
2009
... code as a creative tool
and
open-source technologies.... MoMA, New York. Recent
projects
include Forever, a...
Suspension
1997
... combinations of the real
and
the virtual. They are... this hybrid environment.
Matrix
concerns the structure of...
Time Capsule
1997
-
1997
... itself is both my body
and
a remote database, a... digital time capsule
projects
itself into the future....
Senseboard
2000
-
2001
... operations, importing
and
exporting data,
and
remote... //tangible.media.mit.edu/
projects
/senseboard/)
TeamWorkStation
1990
-
1995
... individual workspaces
and
to point to
and
draw on the... //tangible.media.mit.edu/
projects
/TeamWorkStation/)
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