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  • ... interactions into a simulated virtual heart. It is a place for the body totally involved in a sensation of a dissolution of its...
  • ...Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected...
  • ... materiality and the placement of images. The art project asks for the experiences made with images changed by machine interaction...
  • ... organic work that depends on chance and choices to be formed at each moment. We could see it as being at the same time...
  • ... and sounds from different contexts in terms of time and space. Formally it is like a mixture of radio and TV. Parts of the sound...
  • Website MMM -
    ... from 1989 to 1999. The series had a latter version created for the exhibition Expanded Territory III, which focused on Brazilian...
  • ... long. Like a watchdog, the machine scans the surrounding space for visitors and you had better step back, well out of reach. You will...
  • Plasm: A Country Walk -
    ...A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game...
  • Open Head
    ... on the screen when it is transformed by both the gravitational force on the monitors cathode tube and the shutter effect created from...
  • Plasm: In the Breeze -
    ...winging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within...