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Sustainable Cinema No. 2: Lenticular Bicycle
2014
Lenticular Bicycle is the first sculpture in the series to use human energy. The pedal-powered movie references the ingenuity and resourcefulness of the hacked bicycles that are roughly converted for use in family businesses throughout Southeast
TeamWorkStation
1990
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1995
TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
handSCAPE
1998
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1999
HandSCAPE is a vectorizing digital tape measure as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with computer graphics. Using embedded orientation-sensing hardware, HandSCAPE captures
ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
I like Frank
2004
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2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
Triangles
1997
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1998
This project explores the creation and use of a physical/digital construction kit. Triangles is a physical computer interface in the form of a construction kit of identical, flat, plastic triangles. The triangles connect together both physically and
Universal Translator
1999
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1999
Universal Translator is an interactive sound and video work focussed on the sound hardware of the human body. The interface for this work is a microphone with a micro video camera embedded in its head so that the camera looks directly at the
Kidnap
1998
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1998
In this sensational precursor to Big Brother, two volunteers were selected from a few hundred applicants and subsequently kidnapped for a period of 48 hours. Selected finalists were chosen at random and put under surveillance. Following this
Can you see me now?
2003
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2005
Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
Day of the Figurines
2006
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2006
Day of the Figurines is funded by the European Commission's IST Programme. It is part of the 'City as Theatre' workpackage of the IPerG project, a large European consortium led by Blast Theory, SICS - Swedish Institute of Computer
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