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spectra [for Terminal 5 JFK]
2004
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2004
The luminal tunnel of Eero Saarinen's TWA Terminal at JFK International Airport was always the perfect symbolic experience of the future. With its plunging vanishing point and soaring roofline, Saarinen's theatrical passage embodied, if not created,
Starbright World
1994
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1997
Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
Stock Market Skirt
A blue taffeta and black velvet party dress is displayed on a dressmaker's mannequin or 'Judy,' located next to a computer and several monitors of varying sizes. In large type, the stock ticker symbol and price which is being tracked,
Street Ghosts
2012
video
2012. Inkjet prints on coated paper, dimensions variable. Life-sized pictures of people found on Google's Street View were printed and posted without authorization at the same spot where they were taken. The posters are printed in color on thin
Suspended Sentence
2018
UNIVERSITY ART GALLERY BILL SEAMAN: SUSPENDED SENTENCE May 24 – September 13, 2018 MAY 24 – SEPTEMBER 13, 2018 OPENING RECEPTION: THURSDAY, MAY 24, 6-8 PM, ARTIST TALK 6:30 PM Site-specific distributed poem with video and audio component inspired
Suspension
1997
Contemporary spaces are dynamic combinations of the real and the virtual. They are accessed, ordered, and navigated under the conditions of various online and offline protocols. These protocols include computer formats and settings, social codes and
Swarming Lounge 2.0
2022
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
Swarming Lounge 2.0
2022
Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
Tele-touch
1996
Tele-Touch explores the notion of human touch and telepresence in a computer networked environment. It consists of a jacket equipped with wireless touch output devices that allow the person wearing the jacket to be touched by visitors to the
Tele-Twister
2003
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2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
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