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Timeline
2004
Timeline (2004) started out as a poem about getting old, for which I collected a small database of images found on the web which resonated with the lines from the poem. Interactively, the work is based on the device used in packages like Adobe
Plant Guilds
2012
Plant guilds is an artistic study on the possibility to visualize a design principle in Permaculture: that of considering inter-relations between different families of plants. It has been realized processing such consociations with the help of a
The Picture That Ate My Soul
1992
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1993
This piece was created as an interactive 'virtual gallery' in which the user can explore a computer rendition of the gallery in which the computer is housed. It is also possible to depart this space and enter into a number of fantasy spaces,
Advent
1995
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1998
Advent is an interactive journey into the 25 days preceding the birth of something messianic. The journey is set in and around the shoreline of a mythic river and takes the form of a fictional personal diary. At the heart of the piece is an advent
To be this good...Rock of Ages
1994
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1995
The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These
Heliotrope
1998
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1999
Heliotrope is an artwork made using computer manipulated images and animations in which the user interacts to control the sequence of events. Like many interactive artworks the piece requires input from the user. However, unlike a computer game, the
Time Jitters
2014
"Time Jitters" is a two channel video that has been exhibited as a diptych as well as part of an interactive installation. Part 1 is a grid of twenty-five animations all of which loop at different rates becoming a cacophony of pulsing color and
The Unemployed
2011
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2014
The Unemployed is an interactive installation that visualizes worldwide unemployment, depicting the jobless as animated figures moving in an abstract representation of urban space. Viewers movements are tracked and their silhouettes are replaced by
The ToyBox
1995
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1995
The ToyBox was a project developed as part of Video Positive 95. The piece was an anthology of artist's works contained on a CD-ROM, published and sold during the festival in Liverpool. Each artist was asked to respond to the idea of creating a
Metroscopes
2004
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2014
Liverpool city has formalised sibling relationships with a number of other cities around the globe. These arrangements respond to similarities of culture, architecture or commerce and provide a sense of perspective, of a commonality that both
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