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  • Jerusalem -
    ... for inviting me to participate. Artistic director: Eduardo Hubscher....
  • mission of art -
    Site-specific light installation The light installation 'mission of art' is a temporary intervention on the façade of the building of the Akademie der Künste [Academy of Arts] in Berlin, for the occasion of the opening of the Academy's new location
  • Dogs' Ears -
    Dogs’ Ears explored the beauty and language of the dog ear. Presented as a video chat website, visitors logged in, browsed dogs and instant messaged with them online. Each dog responded in its own language, whether with an English ‘woof woof’, a
  • The PHSCologram depicts the first computer-generated illustration of the AIDS virus, as known in 1987 when HIV infection was causing millions of deaths around the world. The image represents a colorized CAT scan of a person called Messiah who passed
  • Up to 625 -
    Up to 625, functions on a structure accessed through the five key colors. A first image in five colors ramifies into five images, which in turn lead to twenty-five, and so on up to a corpus of 625 images. As the visitor moves through the website she
  • Arcs21 -
    Continuing in the tradition of free online distribution of netart in the 90s, Arcs21 offers the user the possibilities of research, playing and co-creation: browserspace is translated into a realtime artwork which is freely available over the
  • "Standby Deliver" - consists of steel plates facing each other and moving back and forth attached to activating motors. Underneath is a lit glass sugar molecule. Visitors have access to chewing gum, which they chew and stick to the plates, which
  • Drawing by Numbers -
    Drawing by Numbers demonstrates the conversion process from an analogue life drawing to a digital drawing described in code. At a workshop at the Media Space in the Science Museum, London, participants could scan a recently completed life drawing
  • Liquid Language -
    It is an experiement in fluid text. Text appears on the screen, dissolves and transforms continuously, resulting in a representation of a wandering stream of consciousness. The structure of the work revolves around the three themes : forgetting,
  • Traces -
    Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the