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Jerusalem
2009
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2009
... for inviting me to participate.
Artist
ic director: Eduardo Hubscher....
mission of art
2005
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2005
Site-specific light installation The light installation 'mission of art' is a temporary intervention on the façade of the building of the Akademie der Künste [Academy of Arts] in Berlin, for the occasion of the opening of the Academy's new location
Dogs' Ears
2009
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2009
Dogs’ Ears explored the beauty and language of the dog ear. Presented as a video chat website, visitors logged in, browsed dogs and instant messaged with them online. Each dog responded in its own language, whether with an English ‘woof woof’, a
The PHSCologram Imagery for AIDS Virus
1987
The PHSCologram depicts the first computer-generated illustration of the AIDS virus, as known in 1987 when HIV infection was causing millions of deaths around the world. The image represents a colorized CAT scan of a person called Messiah who passed
Up to 625
1997
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1997
Up to 625, functions on a structure accessed through the five key colors. A first image in five colors ramifies into five images, which in turn lead to twenty-five, and so on up to a corpus of 625 images. As the visitor moves through the website she
Arcs21
2009
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2009
Continuing in the tradition of free online distribution of netart in the 90s, Arcs21 offers the user the possibilities of research, playing and co-creation: browserspace is translated into a realtime artwork which is freely available over the
Standby Deliver
2000
"Standby Deliver" - consists of steel plates facing each other and moving back and forth attached to activating motors. Underneath is a lit glass sugar molecule. Visitors have access to chewing gum, which they chew and stick to the plates, which
Drawing by Numbers
2014
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2014
Drawing by Numbers demonstrates the conversion process from an analogue life drawing to a digital drawing described in code. At a workshop at the Media Space in the Science Museum, London, participants could scan a recently completed life drawing
Liquid Language
1989
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1989
It is an experiement in fluid text. Text appears on the screen, dissolves and transforms continuously, resulting in a representation of a wandering stream of consciousness. The structure of the work revolves around the three themes : forgetting,
Traces
1998
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1999
Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the
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