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  • Using custom made circuits based on Arduino we create an intervention in the lighting systems of public spaces intending to alter the visitors' experiences of space and time, changing their apprehension of the surrounding environment and how they
  • Workshop and exhibition, results from the collaborative practice of a group of scientists and artists who were involved in all stages from the preparatory stages, in Brazil, to the event in Havana. LART, in the Art and Science circuit by proposing
  • The Reengineering of Urban – Bioart and mHealth Enactive Affective Systems and Affective NarrativesArtist: Diana DominguesComment:
  • Two Women -
    "Two Women" consisted of one computer station, two light boxes (58.4 x 60.3 x 20.3 cm), and two boxes (95.25 x 71.1 x 30.5 cm) each with three images revolving in response either to a timing device located in the computer or to user key-press at the
  • Autobiography -
    "Autobiography" consisted of three light boxes and two computer stations. One computer displayed a Web site, which was created for "Autobiography". The other displayed the same material as the Web site, but provided a different way into these
  • The essential component of wavy flow is the vortex. In isolation, a single vortex simply influences its surroundings to orbit around itself at a speed proportional to the inverse square of the distance to the vortex's axis. When a large number of
  • Mark J. Stock's work is suffused with highly dynamic and detail rich imagery that is often indistinguishable whether it originated in the natural world or in a highly evolved virtual platform. Stock's process is algorithmically based; with his
  • This work is a tribute to the Japanese artist Katsushika Hokusai, whose woodblock print "The Great Wave off Kanagawa" (c. 1829-32) is not only one of the most-recognized pieces of Japanese art, but is also appreciated by turbulence researchers as an
  • Terrarium -
    TERRARIUM II net based installation explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control
  • Fragments from The Impossible Flying Machine by ERASE C41: "My first sighting happened in 1967, on a trip from (A) to (B). It was a night flight and we had leveled off at our assigned altitude and were approximately 40 Km north of (A). We suddenly