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  • Coexistence -
    ...Coexistence is an interactive art installation that blurs the boundaries between physical reality and virtual reality. This work includes innovative approaches to interaction, interface design and “mixed reality” utilizing see-through head mounted displays and a...
  • ... what we see are not there, they do not exist outside of our head, they are completely created by our brain and so definitely "virtual". Every kind of pressure – be it with one finger, with the feet or be it with the entire body – displaces and shifts the inks...
  • ... life to the physic environment. A big wall in front of the visitor replicate a stone or a “veil” betweenthe real world and the virtual world. Shamans beleive on the rock as the limit to talk with the ‘spirits’world. The lighted wall shows metamorphoses from...
  • ... questions on how individuals influences and are influenced by the society. His pieces investigate the relation between the virtual digital world and the physical "real" world. In pieces like Under Influence/Trabsformation and Transformation model 7 the...
  • Blow Up - video
    ...Blow-up is a high resolution interactive display that is designed to fragment a surveillance camera view into 2400 virtual cameras that zoom into the exhibition space in fluid and autonomous motion. Inspired by Antonioni, the piece is intended as a an exercise to...
  • ... by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space. While manipulating their own graphic elements each person was at the same time seeing on the screen in front of...
  • Landscape -
    ... frozen in the air, generating an organic, 3 dimensional grid of the space. The only living element in the animation is the virtual camera, which one moves through the village.
  • Hand Held -
    ... empty space which reveals its contents as you explore it with your hands. Today, we regularly use our hands to navigate virtual commercial, social, political and information spaces and relationships using touchscreens, mice and keyboards. Hands, which...
  • Virtual Reality Installation with HMD EyePhone and DataGlove. Developed at ART+COM, Berlin, Germany.
  • Compass -
    ...Compass is a kind of orientation machine to wear around your waist that gives you directions while you are walking through virtual corridors and rooms. These have been programmed to fit the physical exhibition space or any other venue. The machine creates a feeling of...