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Two Origins, Relational Architecture 7
2002
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2002
"Two Origins" transforms the emblematic Place du Capitole by projecting the heretic "Book of Two Origins", a 13th century manuscript compiling the core theological beliefs of the dualist Cathars. Once a vibrant community in Toulouse, believers in
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
Environmental Media Studies
1977
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1979
Environmental Media Studies explored new ways of representing landscape and place. Moving Movie #1 (1977) was an inexpensive modest study made at MIT. I was obsessed with why movie cameras move and movie projectors don’t, and filmed the Boston
Impalpability
1998
On a dark computerscreen the viewer sees a threedimensional sphere with a surface showing a closeup view of human skin. By lifting up the mouse and moving the ball underneath with the thumb the movement of the virtual object can be manipulated.
Panoscopic journey between Québec and New York via the St-Laurent and Richelieu Rivers, Lake Champlain and the Hudson River
2001
The journey by a fleet of small vessels under way between Québec City and New York City on the St-Laurent and Richelieu Rivers, Lake Champlain and the Hudson River is being photographed using a technique developped by Luc Courchesne and a his
Their Things Spoken
1998
-
2001
... she imposed no restrictions on the c
hoi
ce of personal favourites. Her concern was to...
SonoMorphis
1998
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1998
video
... a real-world artefact. The technique of c
hoi
ce is known as physical modelling which derives...
Pleasure Machine
1999
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1999
video
The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly
Freud-Lissitzky Navigator
1999
The Freud-Lissitzky Navigator takes the visitor on a journey through an architectural simulation of Freud's theories. Scenes from Sergei Eisenstein's first attempts at a film exploration of Freud's and Lissitzky's original
SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
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