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  • An interactive 4 channel video installation for actors and the audience describes the life of the Missionar Jakob Friedrich Ziegler, who moved in the mid-19th Century from Dagersheim near Stuttgart to Dharwar in Karnataka, India. Chris Ziegler:
  • Amplitude
    AMPLITUDE Commissioned by Design Miami for the Fendi flagship store / Rome 2010 Conceived as further experimental research into the principles of the Radius installation, Amplitue concentrates once more on the direct and physical relationship
  • "This project unfolded around an anti-NATO militarism web portal that was founded in August 2001 and ran until late 2006. The website gained international popularity over the years through covering news about NATO's expansion into Eastern Europe,
  • "Time Jitters" is a two channel video that has been exhibited as a diptych as well as part of an interactive installation. Part 1 is a grid of twenty-five animations all of which loop at different rates becoming a cacophony of pulsing color and
  • The interactive installation CloudBrowsing (2008-09) by Bernd Lintermann, Torsten Belschner, Mahsa Jenabi and Werner A. König is the first work to be shown in ZKM's recently established PanoramaLab. The project lets users experience Web-based
  • Six interactive iPad/iPhone apps are available for free in the iTunes Store. They include: "Urban Rhythms," "Spine Sonnet," "Art Swipe," "4 Square" "Episodic" and "Time Jitters."
  • Data Murmur - video
    The notable Italian political philosopher Franco "Bifo" Berardi recites a random poem of HTML code twice. First on the left of the split screen the camera maintains its distance allowing the bard to enact the poem, his shock of silver hair melting
  • eural is a printed magazine established in 1993 dealing with new media art, electronic music and hacktivism. It was founded by Alessandro Ludovico and Minus Habens Records label owner Ivan Iusco in Bari (Italy). In its first issue (distributed in
  • ITCH
    The ITCH acronym stands for “Interactive Technology – Community Hacking”, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public
  • Between 0/1 - video
    Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of