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Fruit Machine
1991
-
1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
Televirtual Fruit Machine
1993
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1993
video
This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It
Memory Theatre VR
1997
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1997
video
Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
conFIGURING the Cave
1997
-
1997
... forms. Puppet
des
ign and engineering:...
Octopus
1968
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1968
A large inflatable structure in form of an octopus was inflated inside the museum - the people there dragged about and entangled themselves in its long tentacles (25m). The work was made for the start of activities by de Stichting.
Pneutube
1968
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1968
A large transparent inflatable tube the public could enter and which, depending on the context of presentation, functioned as an expanded cinema and performance environment, playful interactive space and architectual corridor.
80+1 A journey around the world
2009
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2009
... itinerary inclu
des
stops at 20 locations...
Black Airground
1968
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1968
A row of three large parachutes were fixed around their perimeter to the floor and continuously inflated with air. A light bulb above each parachute was the only illumination in the installation, and they were individually activated by the pitch and
Supertube
1968
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1968
A high volume of air was blown from below into a long open-ended polythene tube caused it to flap around wildly in the sky. Smoke and confetti could be added to the air stream.
Artificial Landscapes
1969
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1969
'Artificial Landscapes' were Land Art projects in the form of a series of photographic collages, a few of which were actually realized: Cloud of Daytime Sky at Night, Water Totems, Sandquake, Grassroll and Brickhill. These projects typically
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