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  • Pinocchio Interactive is a dynamic installation which integrates: robotic, animation, digital fantasy and interactivity. It is a ludicrous experience which is filled with surprises, tricks and wizards of the life of pinocchio in the version 2000.
  • This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena.
  • The Tunnel under the Atlantic is an experimental work using televirtuality that allows users situated on each side of the Atlantic Ocean, Paris and Montreal, to meet each others and to interact in a virtual space they have created together. A
  • "Vectorial Elevation" was an interactive art project which allowed thousands of people from 89 countries to control 18 robotic searchlights with 126,000 watts of power and link Cyberspace with Mexico’s most emblematic urban landscape. Mexico City’s
  • Relational Architecture 3 RE:Positioning Fear was the third relational architecture project. A large scale installation on the Landeszeughaus military arsenal with a “teleabsence” interface of projected shadows of passers-by. Using tracking
  • Morphogenesis -
    concept The installation is about the evolutionary developement of a three dimensional organic form. it consists out of two coupled systems. one system exists in real space, visitors interact with a virtual organic projected onto a 4 by 3m back
  • Beyond Hierarchy -
    Upon entering the former Verwaltungshalle in the administration center of the Zeche Zollern II, a historical sweep through the lives of six workers from the Ruhr region can be experienced. Embedded inside the architectural frieze of the high atrium
  • The Body Remembers -
    Spanning 22 years and three continents, the performance, video and digital media work made by Jill Scott coalesces at points that are both corporeal and mechanistic. The differing themes and effects of each work are supported by a range of interests
  • Machine Dreams -
    The installation "Machine Dreams" uses video to trigger zones of individual sound samples. It is an interactive installation that uses the reaction of the participant to the visual component of the space to produce a soundscape. The visual
  • In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in