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Shadows
1993
-
1995
The work uses remote visual sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figures across the bottom of the screens. The figures are all independently interactive, and are
Placeholder: Landscape and Narrative in a Virtual Environment
1992
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1993
... and produced by Brenda Laurel. Placeholder was a two-person
full
y interactive virtual-reality system, utilizing stereoscopic...
Golem
1988
-
1988
Digital video installation 2 monitors and 12 channel audio, colour, sound audio by Hans Peter Kuhn Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from
Tristero
2002
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2002
This webwork was commissioned by the Film and Video Umbrella as part of the Tristero project; a website where people can upload their junk mail for it to be manipulated or variously treated by an artist. Four artists, Nick Crowe, Jacqueline
Echelon
2001
-
2001
This work was made in response to a call by Metamute (London) for Jam Echelon Day 2001. It simply employs all the words stored in the Echelon system in a program that automatically generates texts using whatever dictionary it has available.
The Travels of Mariko Horo
2006
The interactive 3D virtual reality installation "The Travels of Mariko Horo" is a reverse Marco Polo fantasy imagining the fictitious Mariko Horo as a Japanese time-traveler searching for the Western Paradise of Buddhist mythology, the Isles of the
The Paradise Institute
2001
... what is. (source: KEN JOHNSON http://query.nytimes.com/gst/
full
page.html?res=9A00EFDD143CF931A25757C0A9649C8B63)
Vehicle Safety Sensor
2002
-
2003
"We have built a low-cost ($10) 2.4 GHz Wireless safety sensor for vehicles. This transceiver and antenna mounted to the driver-side car door could prevent dangerous and costly traffic accidents or personal injury to bicyclists and other motor
TellTale
2000
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2001
TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
Urban Simulation
1999
-
2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
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