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  • ... HOME OF THE BRAIN IN THE HISTORY OF VR Home of the Brain...
  • n-Polytope -
    ... a major landmark in the history of the audio-visual arts:...
  • The Savant Guard -
    ... thus omnipresent in the history of visual perception.... mirror tracks the sun constantly through...
  • ... to how IT-technology can be used or misused. Our daily... great importance in the history books. Technical...
  • Lightpools
    ... floor. These polygons can then be nurtured by other... position to be tracked in three-dimensional...
  • Walk Münster -
    ... area, so that persons can be observed during their walk... in Münster 1997," or a history of Münster, the listener...
  • A 442 Hz. - video
    ... reflects on the history of performance in video...
  • ... to how IT-technology can be used or misused. Our daily... great importance in the history books. Technical...
  • ... in which the player can move freely in any direction... [around 1920] are external views of...
  • ... fangs through which they can inject venom. Spiders produce... Since the beginning of history, spiders have been viewed...