Archive Search

  • Dust -
    ... The composition is never the same; it happens live and per chance. The humans disturb the dust, cause the chaos – the body is a part of digital artefact.
  • Egometer - video
    ... previously used for teaching physics in schools. We modified this machine by adding sensors that measure the user's various body data. On a scale between 0 and 100 an ego level is indicated and in the background a portrait of the artists can be seen. When a...
  • Flypad -
    ... in West Bromwich UK, due to open in 2006. Using Augmented Reality, Flypad will generate avatars from a 'data body' - information submitted by visitors on their entry to the gallery and as they progress through the space. In the...
  • ... amplified by interfaces which place us into aesthetic experiences inside interstitial zones, "interval zones", between the body and the technologies, in "moist realities" (Ascott), mixing the real and the technological virtual. (Artecno)
  • ... how the movement patterns of the hand and the mirror coincide. The projection of a left and right hand suggests an (absent) body. Even though a subjective observer position is made impossible by the high magnification of the image content, the events are...
  • ...Aural Limbo is a series of aural interventions of the public space, engaging passersby in an inhabitable instrument that uses the body presence and location as variables for the dynamic transformation of sound. In Lapse Modulation, the space is flooded with continuous...
  • ... origin of Documentation of Making of Eve Clone II series is from the animation Making of Eve Clone I. I select three parts of the grid body of Eve Clone such as golden-head with silver-chest, silver-chest with coppery abdomen, iron leg with half iron half mud feet,...
  • Blowup
    ... capable of detailed motion data acquisition. This data is employed to manipulate the live imagery. Distinct parts of the body are treated independently by the software. Data can be distributed over networks for telematically connected installations and...
  • FLOOR | PISO -
    ... the device principally generates two types of sensory input: (1) haptic information produced by the wave passing through the body; (2) visual information produced by projecting the deformation of the FLOOR as the wave passes through.
  • ... their data to artificial programmes insects. When a person moves, within seconds hundreds of flies invade his or her body, but when he or she stands still, the insects fly away. The resulting image scenarios are in constant flux, they construct and...