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  • ... a given task, such the ability to swim in a simulated water environment. Those that are most successful survive, and their virtual...
  • Walk Münster -
    Walk Münster, Park I Location: Münster inner city The artist has created for the exhibition visitor an individual Walkman-tour through the inner city of Münster, wherein she draws from the didactic form of guided audio tours. Instead of a
  • Mediated Encounters -
    Mediated Encounters is an interactive robotic installation of four fish tanks designed to allow Siamese Fighting fish (Betta Splendons) to determine the movement of two grapevine sculptures. This piece allows normally aggressive fish to interact
  • House -
    ... the building itself has behavior and so does the surrounding environment. On a smaller micro level things change constantly in...
  • FemCity -
    a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
  • SKIN - video
    SKIN is an interactive installation, in which visitors have the opportunity to use a GSR (Galvanic Skin Response) interface, which measures their skin's moisture. The variations of these values are an indication of psychological or physiological
  • Metropolis -
    Interactive digital video projection environment 16 x 16 x 6 metres 2 large scale video projections, colour A Little Pig Production, UK, 2005. Supported by Sheffield Hallam University Art and Design Research Centre Metropolis is composed of
  • ... Manufacturing Centre at the UCL Bartlett Faculty of the Built Environment. It was the largest object ever created by the Digital...
  • Artificial Life Robotic Sculpture Series The Autotelematic Spider Bots 2006, is a new artificial life robotic installation. It consists of 10 spider-like sculptures that interact with the public in real-time and self-modify their behaviors, based
  • Specious Dialogue is a playful exploration of conversation. The work comprises two cubic sculptures mounted on casters, one black and one white, house battery-powered tiny cameras, as well as wireless recording and playback systems. These can be