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Evolved Virtual Creatures
1994
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1994
... a given task, such the ability to swim in a simulated water
environment.
Those that are most successful survive, and their virtual...
Walk Münster
1997
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1997
Walk Münster, Park I Location: Münster inner city The artist has created for the exhibition visitor an individual Walkman-tour through the inner city of Münster, wherein she draws from the didactic form of guided audio tours. Instead of a
Mediated Encounters
1996
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1996
Mediated Encounters is an interactive robotic installation of four fish tanks designed to allow Siamese Fighting fish (Betta Splendons) to determine the movement of two grapevine sculptures. This piece allows normally aggressive fish to interact
House
2007
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2007
... the building itself has behavior and so does the surrounding
environment.
On a smaller micro level things change constantly in...
FemCity
2002
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2003
a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
SKIN
2012
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2019
video
SKIN is an interactive installation, in which visitors have the opportunity to use a GSR (Galvanic Skin Response) interface, which measures their skin's moisture. The variations of these values are an indication of psychological or physiological
Metropolis
2005
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2005
Interactive digital video projection
environment
16 x 16 x 6 metres 2 large scale video projections, colour A Little Pig Production, UK, 2005. Supported by Sheffield Hallam University Art and Design Research Centre Metropolis is composed of
A Planetary Order (Terrestrial Cloud Globe)
2008
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2009
... Manufacturing Centre at the UCL Bartlett Faculty of the Built
Environment.
It was the largest object ever created by the Digital...
Autotelematic Spider Bots
2006
video
Artificial Life Robotic Sculpture Series The Autotelematic Spider Bots 2006, is a new artificial life robotic installation. It consists of 10 spider-like sculptures that interact with the public in real-time and self-modify their behaviors, based
Specious Dialogue (I, II, III)
2007
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2007
Specious Dialogue is a playful exploration of conversation. The work comprises two cubic sculptures mounted on casters, one black and one white, house battery-powered tiny cameras, as well as wireless recording and playback systems. These can be
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