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sexBot - dirty talk for the terminally shy
1999
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1999
sexBot is an exploration into the nature of technologically mediated encounters. It seems the more alienating a communication technology; the more its users are able to project their own erotic fantasies onto their experience. Using voice
Urban Simulation
1999
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2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
pinwheels
1999
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2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
GeoSCAPE
1999
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2000
GeoSCAPE is a reconstructive tool for capturing measurement data in field archaeology and facilitating a 3-D visualization of an excavation rendered in computer graphics. This project is carried out by extending a recently developed
Riot
1999
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1999
Alternative web browser: The Tompkins Square riots and the state sponsored enforcement of gentrification in New York's East Village in the '90s inspired Riot, an alternative browser that crosses the virtual boundaries in the web. Riot breaks the
netomat
1999
video
netomat is a web browser that takes visitors for a ride into an unexplored internet. Unlike traditional web browsers, which retrieve only predefined web content and rely on the model of the page, netomat engages a different internet -- one that is
i2tv - Interactive TV
1999
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2000
video
I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01 i2tv is a model for an electronic arena that explores a new form of live artistic production integrating on-line participants with participants at a real physical location. Participants take part in a
Extensions
1999
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2000
Extensions (1999-2000) was my contribution to a group project called "Reaching", which set out to look at networking as a metaphor for various ways of communicating or of "reaching" from one point or person to another. The other artists were Susan
Home Transfer
1999
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2000
HOME TRANSFER looks at the relationship between home, architecture and new technologies. The interactive and participatory ‘net-art’ work unfolds via a menu composed of three 'chapters': Guest, Host, and Parasite. The work explores changing notions
iC_inema 1
1998
iC_inema is an experiment in search of a completely new form of interactive cinema. With twelwe cameras a 360 degree panoramic view of the real world is recorded. Costum software combines the twelwe simultaneous recordings into a single panorama.
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