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Laser Installation and Performances
1976
A custom laser scanning system was developed that could project the laser beam as shaped planes and cones of light in a full 360-degree space around the projector. Scanning and rotation of the laser mirrors was controlled by a specially made analog
GLITCHES_DIARIES of PURE_DESKTOP
2011
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2017
GLITCHES_DIARIES of PURE_DESKTOP The installation explore the visual representation of data: I was capturing screenshots of my desktop´s activities during 6 months. The obtained images were manipulated with algorithms and recaptured in order to
The Visible Genome Project
2001
The Visible Genome Project is an interactive installation using two video touch screens and two high resolution video projections with two computers. On each touch screen is visible an array of the letters A, C, G and T, making up the base elements
SoundSlam 2.0 (w/ Trainer)
2003
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2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
metaDESK
1996
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1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,
Planchette Bot
2020
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2021
Planchette Bot re-creates the aura of few of the global figures in automated voice and hologram. The select historical figures include M. K. Gandhi, Malcom X, and Nelson Mandela, among others. Their personalities are recreated by incorporating AI
Die Tanzen und die Toten
1983
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1983
video
Videotape [English title, The dancing and the dead] If YOU, yes YOU, the one I'm addressing, have already photographed corpses and the pried-open skull, that is even now beautiful picturedance of the corpseshots (the camera is moved) a dancer
Fractured Visions: To See Again
2014
video
An augmented reality installation on the fragility of human vision. Inspired by palinopsia, a rare visual disorder, these two site-specific artworks disrupt the field of vision when viewed through a smartphone, causing London’s tallest building The
pinwheels
1999
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2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
Enjeux
2015
video
Stage performance with three dancers and sixty plastic boxes as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee
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