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PegBlocks
2000
-
2001
...Pegblocks
are
networked tactile transducers. As users manipulate the array of... movements of the pegs is
not
determined by any one individual...
Day of the Figurines
2006
-
2006
... games that take place in and
are
interwoven with our everyday life.... Research, the University of
Not
tingham, Mixed Reality Lab,...
n o w h e r e - ein welt raum spiel
2005
-
2006
... of these celestial bodies
are
taken from text fragments from Paul... ideas. Mere depiction was
not
the aim of our work, neither the...
Plan-it!
2000
-
2000
... format of our projection
are
as [20 meters wide, 3 meters high... or question. The intention was
not
to explain a complex problem or to...
fluID -
are
na of identities
2003
-
2003
... course this is an illusion. You
are
not
the person you used to be. You... this is an illusion. You
are
not
the person you used to be. You...
GeoSCAPE
1999
-
2000
... for on-site application
are
as. GeoSCAPE allows the user to...
musicBottles
1998
-
1999
... bottle is placed onto the stage
are
a of the table and the cork is...
Personal Ambient Display
1998
-
1999
...Personal Ambient Displays
are
small, physical devices worn to display information...
FemCity
2002
-
2003
... point of the game, the players
are
set up in an urban environment,... commitment". The game does
not
want to suggest that any of the... the things, feminism. The game
target
s girls in the age group 14 -17....
NANO Mandala
2004
-
2004
... can touch the sand as images
are
projected in evolving scale from... use these bottom-up building
practice
s to create a complex picture...
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