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Heavens Gate
1987
video
... visual suspension between the two image planes. It is an immersive and embodied construct that draws the spectator into the
virtual
space of the imagery and dissolves the boundary between material and immaterial identity. The conceptual and iconographic...
Distributed Legible City
1998
video
... In the Distributed Legible City there are two or more bicyclists at remote locations who are simultaneously present in the
virtual
environment. They can meet each other (by accident or intentionally), see abstracted avatar representations of each...
Plasm: A Country Walk
1994
-
1994
...A custom force-feedback leash is used to walk a
virtual
dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's view. (source:...
Conspiratio
2005
...a straw-like user interface (SUI) developed by inami laboratory at keio university, japanis an interface system that allows user to
virtual
ly experience the sensations of drinking. this simulation is based on the research data collected on the actual pressures,...
Laberint
1992
-
1992
... myth that woman and man were once one androgynous form. Live-action and computer generated characters weave between real and
virtual
worlds. Commissioned by Catalunya Television (TVC), the City of Barcelona and Animatica S.A., as part of a series of works...
Tillie/CybeRoberta
1997
... In many cases, there is a merging of human and machine capabilities yielding what some call cyborgs, beings whose
virtual
reach and in this case, sight, extend beyond physical location. By looking at the world through the eyes of Tillie, the...
Turnstile II
1998
video
...Turnstile II creates a
virtual
gateway where an endless realm of content is generated by the live culling of network objects from HTML pages, live chat and email archives. Through a familiar interface of a typewriter printing characters onto the screen Turnstile II...
Não!
1982
..."Não!" is organized in text blocks which circulate in
virtual
space at equal intervals, leaving the screen blank prior to the flow of the next text block. The visual rhythm thus created alternates between appearance and disappearance of the fragmented verbal material,...
The Able Skin
1997
-
1997
... that is not allowed to have a natural death, that is kept alive artificially through restoration, citation and simulation. A
virtual
reality installation allows participants to tour the first Able Skin, which covers Palladio's Villa Rotonda. The...
rePLACEd in EVE
1998
... is compensated by a predistortion of the generated imagery by means of software that acts on the object coordinates of the
virtual
scene and effectively emulates an idealized cylindrical projection system. The vertical edges of the individual projected ...
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