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Eden
2000
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2000
Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
mirrage
2005
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2005
in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
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2013
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2014
Animal experimentation is a common practice for people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of how reality of shaped. The mouse is rigidly influenced by its own unrealized reality. We observe how it
Drama House
2009
“Drama house” is a house when the simple ring at the doorbell can have unpredictable consequences; event, one is stranger then another and in the same time all, what happens with habitants belongs to everyday life. Sometimes these circumstances are
GeoStickies(Unrealized)
2003
GeoStickies(Unrealized) is a mobile artwork which creates an experience of accessing to information matrix overlapped onto urban space. The information is browsed through WAP/SMS service . Geostickies initiates the mobile phone carriers to be able
bigQuestions.com
2004
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2004
bigQuestions.com is a data-mining and database project in two parts: 1. A search function: it searches web sites and library catalogues for words which signify the"big" questions of philosophy, religion, and science. It stores the words and
Divers Faits
2010
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2011
The project Divers Faites is built around a photographic series of contemporary still lives. The historic references of the project are situated in the Dutch painting of XVIIth century, which contains a real dictionary of visual allegories developed
CubeLife
1999
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2012
https://www.academia.edu/401878/On_physiological_computing_with_an_application_in_interactive_art
Point to Point
2001
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2001
"Point to Point" (Networked installation, website, computer, projector, and video cameras) is a public art work that uses the motion of people in public space to drive an evolving graphic display. The display is projected onto a wall in the space
Tillie/CybeRoberta
1997
THE DOLLY CLONES Tilllie, The Telerobotic Doll 1995-1998 http://www. lynnhershman.com/tillie and CybeRoberta 1970-1998 http://www.lynnhershman.com/doll2/ These two telerobotic dolls share information and vie for images to
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