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Traces
1998
-
1999
...Traces is a project for
network
ed CAVEs (immersive VR spaces). But it is very different in its goals...
Bodies INCorporated
1995
-
1999
... embodied behaviour. From within computer
network
s we constantly project our selves, and...
n0time
2000
-
2001
... issues around development and design of
network
ed multiuser environments, time is the most...
Uirapuru
1999
-
1999
... multi-user virtual reality, and
network
ing into a single realm of experience. ...
The Telepresence Garment
1995
-
1996
... cloth; i.e., to consider wireless
network
ing as a new fabric that envelops the body....
IKI-IKI Phone
2001
...IKI-IKI Phone is a multi-user,
network
ed Artificial Life (= Alife) art game for the I-mode mobile...
Tracking the Net
2000
... in local and in remote locations through
network
ing. Visitors can freely interact and...
Anna and Andy
2000
... Echelon coordinated by the U.S. uses
network
s of computers to monitor global...
Aspects of Gaia
1989
-
1989
... computer graphic images contributed by
network
ers around the world, and which can be...
The World Generator / The Engine of Desire
1996
-
1997
... and is different for each participant. A
network
ed version of the work has been shown...
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