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la huella
2010
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2010
la huella, 2010 iMac, Quartz Composer, microphone, projector, 200 x 150 cm La huella is a generative work that evolves in a loop of creation, adaptation and destruction. It is a reflection on survival and evolution in nature, a neverending
In Particular
2009
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2009
Nanoparticles are already in daily use, for example, enhancing the functionality of sun creams and sticking plasters. Meanwhile, work is underway to develop revolutionary, futuristic advances – such as tiny machines that can zip around our
Free Range Grain
2003
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2004
Free Range Grain was a live, performative action that used basic molecular biology techniques to test for genetically modified (GM) food in the global food trade. CAE wanted this interventionist performance to demonstrate how the "smooth space" of
Liminal Spaces
2015
video
Visitors inhabit a dome-space where they move, communicate and interplay with performers. An experience of audience participation and multi-user interaction. Home to layers of performance, image, sound, text and interactivity, the dome space
Bio-Robotic Symbiosis
2001
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2001
An integrated environment for animal-machine co-existence Bio-robotic symbiosis features a hexapod robot, two laboratory mice and the audience. The robot and the mice co-exist in a transparent plexiglass stand that is accessible to the audience. A
SOMEONE
2019
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2021
SOMEONE imagines a human version of Amazon Alexa, a smart home intelligence for people in their own homes. For a two month period in 2019, four participants’ homes around the United States were installed with custom-designed smart devices, including
World of Female Avatars
2006
... By using the internet as an
artist
ic survey media as many different...
Heaven
1992
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1992
An interactive digital video projection environment 1 interactive video projection, colour, silent 12 x 12 x 18 metres This video projection was done onto the ceiling of the Dominakanerkirch (Dominican Cathedral) in Osnabruck, 18 metres above
der zeresser
2007
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2007
leo peschta der zermesser, 2007 Robot Der Zermesser is an autonomous object whose purpose is to feel its way around and to articulate the relation between its own form and its surroundings. Each side and each corner are autonomous entities. The
Peep Hole
2011
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2013
This work extends my investigation of shifts in spectatorship in the context of the digital. It seeks to bring a live social context to bear on acts of looking and being looked at that might more commonly occur through digital media. The work aims
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