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  • The Unemployed -
    The Unemployed is an interactive installation that visualizes worldwide unemployment, depicting the jobless as animated figures moving in an abstract representation of urban space. Viewers movements are tracked and their silhouettes are replaced by
  • The Blackest Spot was a five-projector room-sized interactive installation that explored the representation of crowds and the myriad reasons for public gatherings. Animated imagery, ambient crowd sounds, and fragments from well known speeches
  • Bike Rack
    Artist designed bike racks commissioned by the city of Santa Monica were installed on Ocean Park Boulevard and Second Street. They are three bright green sculptures in the shape of cartoony trees.
  • Metroscopes -
    Liverpool city has formalised sibling relationships with a number of other cities around the globe. These arrangements respond to similarities of culture, architecture or commerce and provide a sense of perspective, of a commonality that both
  • Trigger
    Trigger explored the vignettes, ebbs, flows and narratives that emerge from the relationships we have with urban spaces. It featured seven projections that were configured to fill the stairwell space. Visitors passed through a set of 12 motion
  • Six interactive iPad/iPhone apps are available for free in the iTunes Store. They include: "Urban Rhythms," "Spine Sonnet," "Art Swipe," "4 Square" "Episodic" and "Time Jitters."
  • click here to read the code >click here to launch the project >Java Applet
  • Biomer Skelters (“biome” + “helter-skelter“) is a crowd sourced, wild growth forest-to-rainforest propagator that creates a city-wide public artwork by connecting participants’ interior biorhythms to exterior urban ecosystems.
  • The Connection Machine was the first commercial computer designed expressly to work on simulating intelligence and life. A massively parallel supercomputer with 65,536 processors, it was the brainchild of Danny Hillis, conceived while he was a
  • "Geometries of Power" is a multi-user online 3D world that uses the interactive characteristics of space, geometry and sound to question concepts of power and control. Beginning with the blank canvas of a faceless modern city, participants