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which---side
2006
-
2007
... from Newcastle's Ouseburn Valley, digital
and
acoustic sounds. The lyrics have been reduced...
Objects of virtual desire
2005
-
2005
... immaterial production in a virtual world,
and
if
and
how this can be transferred into an...
Self-Portrait
2010
... very basic yet seemingly natural forms of
art
ificially intelligent environments. r
And
oms’... in Mayfair. Exhibiting both ‘Swarm Light’
and
‘Self Portrait‘, the show lays the ground for a...
inhabited geometry
2010
-
2010
... that aims to define, architecturally
and
imaginarily, the idea of home. As an...
one minute
2007
... of a little girl becomes the st
art
ing point for linking the lives of three women... for linking the lives of three women
and
two men. It is the case by Inspector Gary...
CHAMBERS
2001
-
2001
video
"CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through
Radius
2010
... display turns the piece into a tangible p
art
of the architecture of the space. The... Commissioned by C
and
y & C
and
y for Home House, London / UK ‘Radius’ is a sound-reactive media...
DYNASTY
2009
-
2007
video
"DYNASTY" is Stenger's third Virtual Reality movie, programmed for web-based VRML, but also conceived for immersion. Synopsis: A child again, you encounter ancestors from a remote past, who welcome you to your Dynasty. Together you will reach
Amplitude
2010
... concentrates once more on the direct
and
physical relationship between the viewer
and
...
ETERNAL SHELVES
1996
-
1996
... work programmed in early VRML 1.0, silent
and
un-animated. 3D words expressing the most...
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