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  • ...BERLIN-CYBER CITY - VIRTUAL WALKS THROUGH REUNITED BERLIN (1989–90) Berlin-Cyber City was created in response to the fall of the Berlin Wall on November 9, 1989. The work reveals the historical upheaval through virtual walks and initiates a collective reflection on the...
  • p-Soup -
    ... hand. p-Soup is about creating a touchable artwork in a world where there is no physical object to touch. In p-Soup, a virtual surface is disturbed by the click of the visitors mouse, as if they are touching a surface of water, creating pulsing ripples...
  • Royal Road - video
    ... viewer walks along a path marked by blue lights towards a large video monitor. In so doing he passes through a row of six virtual video monitors whose screens display the same sequence of images as the original work.
  • ...Mirrors: the Real and the Virtual, an information display about the project on view at the NASA-Goddard Research Center in Greenbelt, MD, where the project was developed in collaboration with optics engineer Joseph Howard between 2003 - 2005. (source:...
  • Plasm: Yer Mug -
    ...A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move. Behavioral "bacon", "eggs",...
  • ... visual suspension between the two image planes. It is an immersive and embodied construct that draws the spectator into the virtual space of the imagery and dissolves the boundary between material and immaterial identity. The conceptual and iconographic...
  • ... In the Distributed Legible City there are two or more bicyclists at remote locations who are simultaneously present in the virtual environment. They can meet each other (by accident or intentionally), see abstracted avatar representations of each...
  • Plasm: A Country Walk -
    ...A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's view. (source:...
  • ...a straw-like user interface (SUI) developed by inami laboratory at keio university, japanis an interface system that allows user to virtually experience the sensations of drinking. this simulation is based on the research data collected on the actual pressures,...
  • Laberint -
    ... myth that woman and man were once one androgynous form. Live-action and computer generated characters weave between real and virtual worlds. Commissioned by Catalunya Television (TVC), the City of Barcelona and Animatica S.A., as part of a series of works...