Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
13
14
15
16
(current)
17
(more)
30
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
The Invisible
2015
"The Invisible" is presented as a sculptural performance consisting of eight duplicate custom-built robots all suspended and arranged evenly in a circular pattern from a metal frame. Fedora hats are attached via a multitude of black rods to each
1,4..19
2013
-
2014
Animal experimentation is a common practice for people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of how reality of shaped. The mouse is rigidly influenced by its own unrealized reality. We observe how it
the tangible image
1991
Peter Weibel is considered to be one of the poineers of interactive, computerbased installations. In this work from the early nineties, the participants are being filmed upon entering a room. They see "their" film on a large screen while there is a
Doors
2004
-
2007
Two worlds that everything keeps apart are brought together on opposite sides of the same screen. In a narrow street in an Afghan village, men are drinking tea and reading texts. A door is in the centre, opening onto another door in the image on the
D-G Cabine
2003
-
2004
An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
Rupture, the passion market: why love is not fashionable (1998), Mix media interactive installation: 2 digital paintings and 1 neon, 12 postcards and an interactive CD-ROM
1998
-
1998
Rupture, the passion market: why love is not fashionable (1998), Mix media interactive installation: 2 digital paintings and 1 neon, 12 postcards and an interactive CD-ROMArtist: Patrícia GouveiaComment:
Urban Quick Response
2013
-
2013
Commissioned by the National Centre for Contemporary Art (Russia), in partnership with The PRO ARTE Foundation (Russia), Urban Quick Response is a project by Olga Kisseleva, created in urban space, in collaboration with local researchers. The work,
And Thats The Way It Is
2012
And That’s The Way It Is is a collaboration between the University of Texas’s public art program Landmarks and The Office for Creative Research from the spring of 2012. Drawing on transcripts from the Cronkite archives held by the Briscoe Center and
How to Make a Shakespeare Machine
2012
Shakespeare Machine is a permanent artwork in the lobby of the Public Theater in New York City. It was commissioned by the Department of Cultural Affairs’ Percent-for-Art program and the Public Theater. It was opened to the public in October, 2012.
Beacon
2010
Beacon (2010) is an light sculpture created by media artist Ben Rubin; its animated shapes are based on the unique visual structure of the pages of the Talmud. It was commissioned by the National Museum of American Jewish History in Philadelphia,
1
…
(more)
13
14
15
16
(current)
17
(more)
30