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framework f5x5x5
2007
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2009
Framework is a kinetic light sculpture constituted by five modules. Each of these modules is constituted of 5 horizontal and 5 vertical square elements, establishing a grid of 5x5x5 =125 frames. This resolution writing is present in the project
pixflow2
2007
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2007
(Pixel: In digital imaging, a pixel (picture element) is the smallest unit of an image. Pixels are normally arranged in a regular 2-dimensional grid, and are represented by squares. The word pixel is based on the abbreviation "pix" for "pictures".
fire_scape
2010
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2010
Public Art commission consisting of four panels with landscape images modelled with a landscape modelling software. Commissioned by Edmonton Arts Council, Edmonton, Canada, for the newly built Firestation No.5. Completed 2010 The top view images
Internetscapes
2005
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2006
Internetscapes series of Electronic Drawings initially developed as project pages for "Untitled". Web2 Krisenstab (Web2 Crisis Staff) Internetbauanleitung (Internet Construction Manual) Netzitadelle (Internet Citadel) Internetscape
After Microsoft
2007
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2007
The most distributed image ever is being phased out. What remains is a hill in Sonoma Valley, California. In the context of this project we have re-visited the hill. “After Microsoft” tells the story of a January day in the late 90’s when the hill
Flack Attack
2005
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2005
Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
Location of I
2007
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2009
In an attempt to become the absolute citizen, Martin John Callanan published his physical location every minute for two years between March 2007 and July 2009. Every minute of every day since the beginning of 2007 I have continually published my
The Port
2005
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2005
Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
Touch, an interactive urban installation
2006
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2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
SWARM
2010
carpenters workshop gallery is proud to present a solo show by random international. following the success of random international's inclusion in Decode Digital Design Sensations at the Victoria & Albert Museum, this much anticipated show presents
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