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Abandoned
2010
Abandoned artist's studio featuring a technical apparatus in a process of transition in which analog turns into digital. Reflection on mise-en-scène of media, performance, installation and exhibition: recorded and constructed, present and absent,
Intérieur
2011
video
One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
Birds in a Hat
1968
Birds in the Hat (1968), presents an iconic example of an early plotter drawing, a printing technique that allowed for an ink pen to be guided by digital input. Executed using an IBM 7094 computer and a drum plotter, this work mathematically
Numeric Milling
1968
Measurements 33 x 56 x 22 cm (13 x 22 x 8.5 in.) Csuri's wooden sculpture Numeric Milling is one of the few early computer sculptures created with a computer-driven milling machine. Artist's Comments This work made use of the Bessel function to
[In code]
2012
video
The audience is elevated and observes the stage from a low angle, as in an anatomical theater where humans are enveloped by a swarm of inorganic beings. Graphical entities with their own behavioral code. A show for two dancers and digital particles,
Swarming Lounge
2018
video
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
Observed, Observing, Observer
2023
video
"Did you know it takes exactly 24 hours at 24fps to display each pixel on a High Definition Television screen? Initially, an animation is created by translating an image of Nam June Paik's TV-Buddha with a resolution of 1920 x 1080 pixels. Achieved
Re-Lighting
2022
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2023
About 300 km above the Earth (the orbital altitude of the International Space Station), the planet's surface occupies an important place. During the day you can see the continents, at night - the lights of the cities. From further distance, the
Swarming Lounge 2.0
2022
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
Swarming Lounge 2.0
2022
Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
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