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Objects of virtual desire
2005
-
2005
This project explores the value of immaterial production in a virtual world, and if and how this can be transferred into an economy of material production. We have collected a series of immaterial objects produced and owned by inhabitants in the
Self-Portrait
2010
... viewer in response to very basic yet seemingly natural forms of
art
ificially intelligent environments. rAndoms’ fascination with...
mission impossible 1862
2010
... who moved in the mid-19th Century from Dagersheim near Stuttg
art
to Dharwar in Karnataka, India. Chris Ziegler: "My family found...
inhabited geometry
2010
-
2010
by Mandeep Raikhy / gati dance Delhi, India Based on the notion of lived experience of architecture in Gaston Bachelard’s Poetics of Space, ‘Inhabited Geometry’ is an ensemble piece that aims to define, architecturally and imaginarily, the idea
one minute
2007
... city. The disappearance of a little girl becomes the st
art
ing point for linking the lives of three women and two men. It is...
CHAMBERS
2001
-
2001
video
"CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through
Radius
2010
... concept of a display turns the piece into a tangible p
art
of the architecture of the space. The algorithm controlling the...
DYNASTY
2009
-
2007
video
"DYNASTY" is Stenger's third Virtual Reality movie, programmed for web-based VRML, but also conceived for immersion. Synopsis: A child again, you encounter ancestors from a remote past, who welcome you to your Dynasty. Together you will reach
Amplitude
2010
AMPLITUDE Commissioned by Design Miami for the Fendi flagship store / Rome 2010 Conceived as further experimental research into the principles of the Radius installation, Amplitue concentrates once more on the direct and physical relationship
ETERNAL SHELVES
1996
-
1996
"ETERNAL SHELVES" is Stenger's first Web Based VR work programmed in early VRML 1.0, silent and un-animated. 3D words expressing the most intense emotions in a human history (exile, transe, etc.) are sitting on gray shelves, creating sparks of
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