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  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
  • Points of View II - Babel addressed issues relating to the Falklands War. It was made using the same functional and iconographic structures as Points of View I, but with a differing content.In BABEL hieroglyphs were used to articulate a
  • The installation was made specifically for the neo-Gothic Vleeshal in Middelburg and consisted of a computer graphics video projection onto a large screen at the far end of the room opposite the entrance. Infra-red sensors and seven pairs of blue
  • Inspired by Jules Vernes’ classic novel, Ars Electronica, voestalpine and Linz09 are going on a ‘round-the-world journey June 18 to September 7, 2009. “80+1 – A Trip Around the World” is an expedition across the face of our planet and into our
  • The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
  • In the virtual-reality "Inherent Rights, Vision Rights" the participant explores a sacred ceremony in a traditional West Coast Native Canadian long house. The long house is occupied by music, fire and spirits, which the participant can interact
  • What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a
  • Traces -
    Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the
  • The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
  • n0time -
    Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking