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electric earth
1999
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1999
In Doug Aitkens cinemascope-like, walk-in, multi-sectioned, video installation «Electric Earth» [...] the public is transported into the atmosphere of an airport by night. A flaming car and an abandoned shopping cart compliment the eerie scenario
new skin
2002
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2002
The Broad Art Foundation's new skin, 2002, presents an evolution from Aitken's earlier styles, both physically and conceptually. Projected from four corners of a room onto a pair of suspended, intersecting oval screens, the work is part film and
PUBLIC DOMAIN
2008
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2008
The above image shows Amber Stanza...it cannot be used reproduced in any form without written consent. Public Domain by Stanza Click on image to enter online labyrinth where live CCTV data gets updates in real time across the network to make the
House
2007
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2007
“House” by Stanza, is a dynamic public sculpture viewable over the internet. House is not a mute memorial to a related past but a live embodiment of change and renewal. House describes the space, a real Victorian terraced house, in this case, that
la huella
2010
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2010
la huella, 2010 iMac, Quartz Composer, microphone, projector, 200 x 150 cm La huella is a generative work that evolves in a loop of creation, adaptation and destruction. It is a reflection on survival and evolution in nature, a neverending
greenhouse converter 2010
2008
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2008
ursula damm greenhouse converter, 2008 Cybernetic-model, consisting of waterfleas (daphnia magna), algues (Hydrodictyonreticulatum, volvoxglobator), LEDs with changing colours; pump, monitor, camera, waterfountain Water enriched with
warden sprites raum3, 2009-2010
2009
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2010
warden sprites raum3, 2009-2010 Series of photos, an elf-receiver, 1 Mac mini with net-access, 1 ISOPHONE PLS 320 / 400, 1 radial high tone beamer with control unit developed by N-solab, 1 UV 350nm Spot with control unit developed by N-solab,
Topobo Backpacks and Dock
2004
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2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
CircuiTUI
2003
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2004
Bridging the gap between textbook and laboratory learning, CircuiTUI leverages the power of both advanced real-time circuit simulation and the hands-on and the collaborative atmosphere of a laboratory. With CircuiTUI, projected images of circuit
Triggerhappy
1998
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1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
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