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Pixelwelle
2000
The Pixel Wave welcomes visitors in the Pixelpark Berlin lobby. The peppier somebody walks along the four-meter-long virtual wave, the more it undulates each pixel. If the viewer pauses in front of the wave installation, single pixels open up and
SoundSlam 2.0 (w/ Trainer)
2003
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2003
... as the only feedback channel gives the player the freedom to
full
y concentrate on the heavy bag and on his punching. The...
PainStation
2001
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2001
PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
Loc-reverb
Loc-reverb develops Colsons themes of location and memory, concerns seen in an earlier CD-ROM "Mindtracker". Loc-reverb blends photography and moving elements to portray the artists interrogation of locations, in particular London. It presents the
Liquid_Eden: The Discreet Paradise of Networks
2005
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2005
Liquid Eden is a java-based Web project that visualizes the collective mark of networked communication. Gardens have both a symbolic and personal relevance to the project. As a frequent subject of landscape painting, they have been used to
Standby Deliver
2000
"Standby Deliver" - consists of steel plates facing each other and moving back and forth attached to activating motors. Underneath is a lit glass sugar molecule. Visitors have access to chewing gum, which they chew and stick to the plates, which
Ouroboros
2002
video
Environments: Memories, Serpentarium, Village, Terrarium By penetrating in OUROBOROS PLACES we experience the poetic existence in memescapes, inhabiting within artificial landscapes no longer made of earth, but of memory units. Interfaces and
Trans-E: enigmas da pedra
1997
The interactive installation offers exchanges of body signals using a sensorized carpet to capture people displacements. The information are sent to a neural network which mangage the artificial system and gives life to the physic environment. A big
Timetable
1999
In Timetable, an image is projected from above onto a large circular table. Twelve dials are positioned around the perimeter of the table. The functions each of these dials changes and mutates, depending on what is projected onto them at any given
Lightpools
1998
Lightpools or El Ball del Fanalet is a multi-user experience that uses Virtual Reality (VR) technology. It takes place in a circular arena approximately six meters in diameter, onto which a real-time computer generated image is projected from above.
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