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  • ... to see who we are meeting, and start another level of dialogue (after... sound work. An online art-game After this experimental event,...
  • LAB 1: ART+COM -
    ... Lab in West-Berlin (1987–1992) How did it all start? In the mid-1980s,... (1987–1992) How did it all start? In the mid-1980s, few people...
  • ... of death. If art is a serious game, then so is war. War is a game in...
  • ... place. Inside the Memorial, a game of images in the memory of...
  • ... it possible to detect exactly how close and where the onlooker is in... bond with you. After all it’s a game of attraction and repulsion between...
  • ... shape of Mayan Glyphs that showcase the 'front end' of digital... glyphs, the user engages in a game of deciphering meaning through...
  • Virtual Book -
    ... books. We thought about how to record artistic processes. What... the left, or the right, and we start flipping through it. And then we...
  • ... technologies to present a show to a modern, media-savvy audience,... fantasy realm of computer games, cyberspace and science fiction....
  • ... the Facebook profiles and see how they are recognized as virtual ... social media in general. If we start to play with the concepts of... in the social network game. But social network platforms are...
  • mimesia -
    ... genre of machinima highlights how the tools of the gaming industry... there is no story, it is not a game, there is no quest - it is an...