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  • ... project was initiated by Peter Weibel, who invited me to present the project at the ZKM Karlsruhe (Center for Art and Media Technology). In Karlsruhe the Imachinations will be presented now in 2004 as a backprojection (3 by 12 meters) in the “SubRoom “ of...
  • DesConcerto -
    ... (disconcert) is a project developed in the intersection of visual arts and music. It was created for the series Music, Technology and Multimedia, presented at Cultural Space Sérgio Porto, in September, 11th 2003. For this project I designed a dynamic...
  • ... and conceptual characteristics of that place. It belongs to the series American Lessons, focusing now on Art, Science and Technology and how they can shape reality. A house made of cardboard and wood - resembling a package that could be send to any...
  • Lilliput 1.0 -
    ...Lilliput is a system composed of human, physical and technological infrastructures that makes feasible the production of wallpapers for cell phones in the Centro Cultural Telemar. The visitor chooses where to position him/herself in a photographic setting - a...
  • Cross-Control -
    ... of the rapidly changing experiences in the contemporary city, caused by the increased use of computer and mechanical techniques. Machines, intentionally developed as expedients, are being accepted at an increasing rate as indispensable goods. After...
  • Voyage -
    ... acceleration of this ten year gestation. It is the symbolic description of the perception and process of development of new technologies. The design is based on the Chinese character "+" at 45° , an airborne position for a flight. It is developed using the...
  • ... some of the social changes brought about by ubiquitous mobile devices, persistent access to a network and location aware technologies. The following text describes the work in June 2003 at the world premiere at the Institute of Contemporary Arts,...
  • mimesia -
    ... game, there is no quest - it is an evocation of a dream, an unfolding memory. Mimesia using the visual effects of games technology to produce a kitsch realism, whilst referencing the cinematic floating steady-cam to create the dreamlike sense of...
  • Metropolis -
    ... distorted by viewers in a similar manner to the floor projection. The piece uses object oriented and behavioural programming techniques.
  • Plasm: Not a Crime -
    ... could wander into a field away from listening ears and be assured of confidentiality. Modern society has developed many technologies that challenge this traditional manner of communication. Some of these technologies endeavor to preserve the...