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  • Agent
    Agent captures people as a temporal trace. If a viewer remains stationary in the space before the screen they progressively become more solid and corporeal in their appearance. If they move they transform into a will'o'wisp like ghost or sprite,
  • ...The kaleidoscopic rhythmic structure of a recurring pattern is not a computer-generated picture, but a video recording taken on a digital camera...
  • The MSCRI, Modular Solution for Corridor Reactive Installations is an sketch for a set of solutions to create installations which use real time video as the main input source.
  • Internet, search engine, cartography Maps from the World Nervous System With today's communication networks, the world is equipped with an extensive virtual nervous system. From anywhere in the world one can feel what's happening anywhere
  • ... communication. The project considers Brussels Dexia tower not as a media façade, a screen-like device, displaying pre-rendered...
  • iC_inema 1
    iC_inema is an experiment in search of a completely new form of interactive cinema. With twelwe cameras a 360 degree panoramic view of the real world is recorded. Costum software combines the twelwe simultaneous recordings into a single panorama.
  • RISIKO -
    Installation Europe, North Africa and the Middle East enclose the Mediterranean, generating a space "in-between": refugees seek to traverse it either from the Maghreb states or from Turkey towards Europe; in contrast, Europe creates both real and
  • Time Stratum III -
    Toshio Iwai about Time Stratum III: "In this work, in order to achieve a greater scale of 3-dimensional effect, I used 3 acrylic domes to place hundreds of moving shapes. I used 4 computers, one for the real-time performance of music and sending the
  • SP3X -
    SP3X is a new type of three-dimensional interface for creating, modifying, and navigating volumetric data. It combines the intuitive and improvisational strengths of tangible interfaces with the visualization power of mixed reality. Users can create
  • In TRANS-E digital technologies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time. These "hallucinations" are managed by