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Dreams Grrrls
1996
-
1999
..."Dream Grrrls is a real-time interactive CAVETM virtual
art
environment created by M. Dolinsky and Grit Sehmisch. Dream Grrrls invites you to explore dreaming in a labyrinth. Discover paths that lead to whimsical worlds - where you can ride a see-saw in the clouds - be...
Blue Window Pane II
1998
-
2000
..."Blue Window Pane is a CAVE virtual reality
art
experience that includes networking, live video, and sound activated graphics. P
art
icipants explore and actively ignite events to gain a knowledge base through exploration and perceptual interaction. Events are triggered...
Menagerie
1993
The goal of this effort is to demonstrate one of the first fully immersive Virtual Environment installations that is inhabited by virtual characters and presences specially designed to respond to and interact with its users. This experience allows a
Virtual Orchestra
1997
-
1997
"In a room with large-screen walls, where animated virtual players hold different musical instruments, the visitor, wearing data gloves, conducts a musical performance, leading the tempo with one hand and, with the other, directing aspects of the
Global Interior Project
1997
..."Global Interior Project" is an experimental
art
work using digital networking technology for realizing Networked Multi-User Virtual Environment which enables to share one virtual space with several people from different terminals. People can explore this virtual space...
Nuzzle Afar
1998
-
1998
..."Nuzzle" is a shared 3D virtual environment
art
work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals. Two terminals are...
Chromatophoria
Jaron Lanier, the musician and scientist who coined the term "Virtual Reality" brings the two worlds of his life, music and technology, together in a revolutionary new form of live performance. Jaron's group, Chromatophoria, combines deep use
The Adding Machine
1995
-
1995
... of the current information age. However, by using these foretold computers not as a dehumanizing force, but as an
art
istic medium, the production company sought to simultaneously illuminate Rice's story even while it embraced another, more...
Tesla Electric
1998
-
1998
... that the audience saw the scenes in 3-Dimensions with the aid of special 3-D "sunglasses". Thanks to the generous support of
Art
ifice Inc. we created computer models for each scene with the aid of DesignWorkshop software. rough radiance testTo achieve...
Wings
1996
-
1996
... close-ups of the actors were superimposed over the view of the actors. The script chosen for the experiment was Wings by
Art
hur Kopit. By equipping the audience with i-glasses! we sought to devise an exciting and innovative method of communicating the...
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