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je suis (un readymade)
1990
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1990
"je suis (un readymade)" is a touchscreen television installation. Each participant directs his or her own experience through this unfolding discourse surrounding the issue of "free speech" in a mass media environment. Individuals find themselves
Dinosaurus
2001
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2001
This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed
Glenlandia
2005
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2006
From September 2005, a webcam will be transmitting images of Loch Faskally, Perthshire, Scotland from the FRS Research laboratory, Faskally. This webcam will be harvesting images pixel by pixel, second by second and day by day over the course of
Infected
2000
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2000
Infected is about the nature of the physical body in the context of future possibilities, and the new status of the corporeal body seen through dance and digitally manipulated imagery. The new bio-engineered body is still sexual, stark, brutal,
A Midsummer Night's Dream
2000
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2000
This high-tech treatment of Shakespeare's masterpiece played June 29 - July 1, 2000 in the Lumley Studio Theatre at the University of Kent at Canterbury. The Y2K production of A Midsummer Night's Dream marks a collaboration between
Arteries
2000
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2000
Arteries is a digital public art project based on a town/city in the South West region. The theme is the the structure of a town/city as a living and constantly changing organism; The 'body' of the town or city having no rigid boundaries
linescape.cpp
2002
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2002
enter project here: artport.whitney.orgScroll down to the bottom of the code to launch its results.Commissioned by the Whitney Museum
Magnet
1997
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1997
Interactive digital video projection environment 14 x 8 x 7 metres 2 large scale video projections, black and white, multi-channel interactive sound In collaboration with Stuart Jones (sound) Produced whilst Artist In Residence at the
His Master's Voice
2001
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2001
HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
Inter DisCommunication Machine
1993
Equipements which exchange views between two persons. You can only see through the other person's eyes when you wear these machines, which forcibly put you in the other's place. These were made to obscure the border between identities of
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