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Topobo
2003
-
2004
Topobo is a 3D constructive assembly system with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topobos coincident physical input and output behaviors. By snapping together a combination of
Babel
2001
-
2001
Babel is a site specific work for a non-site. The context of the work is non-physical. The site is an abstract thing...information space and the taxonomy of knowledge that all libraries represent...which the Internet, where the project is realised,
Tangible Business Process Analyzer
2003
-
2004
... and lead time can also be presented in ch
art
s. Users can discover problems, examine...
SandScape
2002
-
2003
SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain.
IP Network Design Workbench
2002
-
2003
IP Network Design Workbench is a system to make performance simulation tools more accessible to a group of experts during the IP Network design process. Using TUI, it became possible to control multiple simulation parameters directly and in
I like Frank
2004
-
2004
... in Adelaide working with five local
art
ists and scientists (Bianca Barling, Brian...
Kidnap
1998
-
1998
... trust and surveillance, but also about
art
and life, politics and trade, presence, media...
Pins
2002
-
2003
Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
Plant Sensors
2002
-
2003
Plants are very common in our world and and contain a vast amount of information. Although there are open debates about the intelligence of plants, it is undeniable that plants have a great ablity to sense and respond to their environment. The
Desert rain
1999
-
2003
... 2001: 744), Desert Rain attempts to
art
iculate the ways in which the real, the virtual,...
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