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Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver.
levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.
In one...
The Artvertiser
2008
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2008
The Artvertiser is an urban, hand-held Augmented Reality Improved Reality project that re-purposes street advertisements as a surface for exhibiting art. The project was initiated by Julian Oliver in February 2008 and is being developed in...
max mip tex
2001
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2001
chad and I were playing around with running some of our half-life levels on a Hercules card [KyroII chipset] using the wrong drivers [Nvidia Geforce 2] . we suspected this might lead to something interesting, as they have very different ways of...
Trapped rocket
2006
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2008
Trapped Rocket
futility and expectation in a Euclidean universe, 2006, 2008
Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its...
Packet Garden
2006
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2006
Packet Garden captures information about how you use the internet and uses this stored information to grow a private world you can later explore.
To do this, Packet Garden takes note of all the servers you visit, their geographical location and...
TI
2004
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2004
C.E.B. Reas lives and works in Los Angeles. His work focuses on defining processes and translating them into visualisations. Since 2001, he has developed Processing, an open-source programming environment, with Ben Fry. Both Reas and Fry have...
The Future of Search
2007
Lecture
About The Cone Welder Project
2008
Documentary
Playing our Part - Ken Goldberg at Zeitgeist Americas
2011
Lecture
Nature
2007
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2007
I created Design By Numbers during in a time when getting artists and designers to program the computer was just beginning to become in vogue. I spent most of the earlier half of the 1990's espousing the importance of getting beyond the tools, and...
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