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  • Crave - video
    I participated in the design and implementation of the live digital projections in the theater play “Crave”, using the software Moldeo. The first season of the play was at El Lavapiés Theater, Buenos Aires, between May 20 and December 9, 2006, and
  • Streaming Conscience was created to celebrate Amnesty International’s 40th anniversary. The project enabled the entire content of the Amnesty International website to be presented in a vivid, animated and ever changing stream of information which
  • Biopsia - video
    This piece is a kinetic sculpture consisting in a disc where a drop of colored water falls from the ceiling at regular intervals. An animation of a clockwork mechanism, revolving around the color stains, is projected onto the disc. It was part of
  • This piece is part a sculptural object, and part a performance work. A Calchaquí loom was used to knit a long piece of textile were electronic components to play and record sounds were embedded into. Spectators of the performance were invited to sit
  • In this collaboration with David Elliot, Patrick Tierney, and Tiffany Pan, we proposed a do-it-yourself, decentralized bulletin board system that uses FM radio for transmitting messages received by phone. In addition, each transmitter node in the
  • Four Stories with a Twist is an algorithmically generated ‘music video’ with an original music score and script. The script is based on Albert Camus’ The Stranger and takes place in contemporary Paris. The music was written for a jazz ensemble and
  • Tryalogue
    Three white balls in the field of snow. The balls are robots capable of autonomous and coordinated movements. They are exchanging information about their reciprocal positions and are using as a motion equation the law which is qualitatively
  • FLUflux -
    n this project selected for the Visualizar ’09 workshop at the Media Lab Prado, Jihyun Kim and I created an interactive visualization of the correlations between international flight travel and the outbreaks of global diseases during the first
  • ITCH
    The ITCH acronym stands for “Interactive Technology – Community Hacking”, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public
  • Relay -
    ... messages in augmented reality at locations in the city...