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Senseboard
2000
-
2001
Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
Unformed Symbols: Another Side
2008
-
2008
... Conquest of Imperfection: http://www.cornerhouse.org/media/
Art
/Exhibition%20guides/Masaki%20Fujihata%201.pdf)
genieBottles
2000
-
2001
... users interact with the system, they capture the genies at a p
art
icular moment in time, during which they talk about their state of...
TellTale
2000
-
2001
... created by a child, or by several children. The body p
art
s can contain stories or story fragments that can be combined in...
new element
1945
-
1967
Example
Elastic Fax 1
1991
-
1991
...Elastic Fax I, created by Eduardo Kac, was realized at the Museu de
Art
e Moderna, Rio de Janeiro, Brazil, in 1991.
Art
ists worldwide were...
Natural history of the enigma
2003
-
2008
... to be produced in the future. In my exhibition at the Weisman
Art
Museum, I exhibited a limited edition of Edunia seed packs...
Urban Simulation
1999
-
2000
... we are engaged in a collaboration with MIT's Dep
art
ment of Urban Studies; the first effort has been to develop a...
pinwheels
1999
-
2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
bottlogues
1999
-
2000
... project to explore a wider variety of contents as well as both
art
istic and practical applications of the idea: bottles as containers...
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