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Emotional Traffic (e-traffic)
2005
... software in co-production with V2 Lab, Brigit Lichtenegger,
Art
em Baguinsky, Marloes de Valk production: CITU, V2, Ars...
Essay concerning human understanding
1994
-
1994
...Placed in the middle of the Center for Contemporary
Art
, the yellow canary was given a very large and comfortable cylindrical white cage, on top...
Reabracadabra
1985
...bra, 1985 - Videotext animated poem shown in 1985 in the group exhibition
Art
e On-Line, a national videotext
art
gallery presented by Companhia...
Tesão
1986
-
1986
... group exhibition Brazil High-Tech (1986), a national videotext
art
gallery organized in Rio de Janeiro by Eduardo Kac and Flavio...
ambientROOM
1996
-
1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
Proxy-Distributed Computation
1996
-
1997
The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
Recaos
1986
-
1986
When viewers logged on, the first saw the letter C on the lower right corner of the screen. The letter A appeared above the C, followed by a series of letters O moving upwards. This motion was against the default mode of the videotex medium, which
D/eu/s
1986
-
1986
When viewers logged on they first saw a black screen. Then, a small white rectangle appeared in the middle of the screen. Slowly, vertical bars descended inside the horizontal rectangle. At the bottom, viewers saw apparently random letters and
mediaFlow
1996
-
1997
mediaFlow is the first project to interlink the multiple Tangible Bits platforms. mediaFlow uses Triangles to route the flow information such as activity on the transBOARD, metaDESK, or online sources to destinations like Ambient Fixtures, the
FishFace
1997
-
1998
FishFace is a gestural input device with proximal visual feedback. It detects motion using a "LazyFish" electric field module, and displays graphics on an array of LED's. The integration of the display and sensing creates the illusion that the
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